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agent/papers/items/2026-2607-03525-gameenginebench-evaluating-coding-agents-on-real-c-runtime-environments.md
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2026-07-08 12:25:30 +08:00

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Paper: GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments


type: paper title: "GameEngineBench: Evaluating Coding Agents on Real C++ Runtime Environments" authors: Brian La, Sejoon Chang, Ben Kim, Junyoung Bae, Aamish Ahmad Beg, Sei Chang, Gonzalo Gonzalez-Pumariega year: 2026 venue: arXiv url: https://arxiv.org/abs/2607.03525 code_url: source: arxiv collected_at: 2026-07-08 published_at: 2026-07-03 updated_at: 2026-07-03 status: queued relevance: high topics:

  • agent-evaluation
  • coding-agent
  • embodied-agent
  • memory
  • tool-use
  • world-model methods:

benchmarks:

models:

datasets:

  • cs.SE
  • cs.CL related_concepts:

collection_score: 16 collection_queries: coding-agent

One-line Takeaway

Auto-collected from arXiv because it matched the Agent collection queries. Needs human skim.

Why Collected

  • matched queries: coding-agent
  • inferred topics: agent-evaluation, coding-agent, embodied-agent, memory, tool-use, world-model
  • arXiv categories: cs.SE, cs.CL
  • collection score: 16

Review Checklist

  • Does this paper directly inform Agent architecture, evaluation, memory, tools, safety, coding agents, GUI/browser agents, or multi-agent workflows?
  • Does it include a benchmark, dataset, code, or reproducible experimental setup?
  • Should it be promoted from queued to skimmed or summarized?